Appearance
| Aeryn🗡 | Rouya🌛 | Jerry 💪 | Råsh 🔧 | |
|---|---|---|---|---|
| 💪Str | 16 (Serafin) | 6 | 12 (-2) (Galas) | 9 (Dwarf) |
| 🪶Agi | 10 | 10 | 8 | 11 |
| 🪨Tgh | 10 | 12 | 11 | 15 |
| 📖Int | 11 (Tactician) | 17 (Cultist) | 7 | 12 |
| 👁Wil | 12 | 13 (Enyas Umbra) | 16 (-2) (Admin) | 9 (-1) |
| 👄Cha | 14 (Merchant) | 11 (Sidinhan) | 11 (Flirter) | 14 (Khamash) |
| 🧡HP | 8/12 | 8/8 | 2/7 | 8/10 |
| 🗡AV | 13 | 11 | 12 | 11 |
| 🛡DF | 3 | 2 | 2 | 2 |
| 🏃MV | 30 | 30 | 30- | 25 |
| 🍀SV | 8 | 9 | 9 | 11 |
| 👑Lvl | 4 | 4 | 3 | 4 |
Aeryn (62)
Stats
Str: 16
Agi: 10
Tgh: 10
Int: 11 (Tactician)
Wil: 12
Cha: 14
HP: 11
AV: 12 + 1 (the strong)
DF: 3 (Hard leather armor)
MV: 30
SV: 7 (suspicious)
Groups
- Serafin - ??? (Str)
- Merchant - Cha
- Tactician - Int
Inventory
- Great sword
- Short sword
- Hard leather armor
Slots
Special Combat Option
With a small verbal action, the Strong may encourage their friends in a 15 feet radius, giving them +1 av and +1 sv. This ability can be inverted to put fear in enemies (15 ft radius, −1 av and sv).
Parry
The Strong can parry and wait instead of attacking. They get +2 df
in the parrying round, then double combat advantage in the next
round against a parried enemy. They can parry two consecutive
rounds to get triple combat advantage. If damaged in a parrying
round, they must save or lose the effect.
Rouya (67)
Stats
Str: 6
Agi: 10
Tgh: 12
Int: 17 (Cultist)
Wil: 13 (Enyas Umbra)
Cha: 11 (Sidinhan)
HP: 7
AV: 12
DF: 2
MV: 30
SV: 9 (Profane guidance)
Wordings:
- Slot 1
- Side 1: The Black Veil (shadowbinding, lunar sorcery)
- Side 2: Voice of Enja (divine communion, ritual power)
- Side 3: ⭐️ The Maw of Uzdhal Ghoros
- Slot 2
- Side 1: Fleshweaver’s Grace
- Side 2: ⭐️ Eldritch Reshaping
Groups:
- Sidinhan (Cha)
- Cultist (int)
- Enyas Umbra (wis)
Inventory:
- Dagger
- Leather armor
- 3 potions
- ~En ser ut som vatten, men är lite mjölkig av sig~
- ~En som ser mer färgad, ljusblå i färgen (health potion, healar)~
- En som är mer grå-grumlig, trögflytande som sirap
Jerry
Str:12* (Galas)
Agi: 8*
Tgh:11*
Int: 7*
Wil:16* + (Admin)
Cha:10+1* (Flirter)
HP: 6
Attack Value:11+1 (golden arm)
DF:1+1 Cloth + Shield (golden arm)
MV:30-1
SV:8 (Hardened by bullies)
Attunements:
- Golden arm
- Silver Larvae in the beard. Best fwend
Groups:
- Galas
- Guild of Administration
- Flirter
Inventory:
- Brass arm that acts like a mace
- Strong arm that acts like a club
Exp:
- Learned about the world
- Significant obstacle/combat
- Significant treasure
- Played to our background, believes, instincts
Current XP: 1 (learned about the world)
Råsh
Knacks
- (lvl 1-): +4 to task rolls with or concerning machines.
- (lvl 4-):
- (lvl 7-):
- (lvl 10):
Groups
- (lvl 1-): Species - Dwarf
- (lvl 1-): Affiliation - Klan: Ghundrûl-Kheldrak
- (lvl 4-):
- (lvl 7-):
- (lvl 10):
Special Abilities
Once per day, the Clever get a hefty +6 bonus for an unorthodox attempt to solve a non-combat related problem. Out of the box thinking can for example involve odd tools or materials, or apply a strange or at least original method. Further modifications can be applied, usually a negative one to account for the fact that a particular idea is also a bit bizarre with some serious drawback.
The clever treat all successful or critical rolls for clues, information gathering and detection as a pair, meaning that they get something extra out of it.
Modifiers
- +2 Understanding Aqueducts.
- +1 Understanding Magical Moving Doors (Kargh Ishlas)
Equipment
- 1 Hammer at the belt
- 1 A mechanics necklace